PM3.6 - Ice Climbers - Subaction - SpecialHiStart

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Stats

IASA: None
Subaction Index: 0x1d8

Scripts

Main

  1. AsyncWait(4.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  3. AsyncWait(11.0)
  4. Subroutine(0x16db0)
  5. AsyncWait(15.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 16, graphic: 5, bone: 39, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(4328)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }